Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Racing games for exploring kinematics: a computational thinking approach
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
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In this paper we present a novel approach to the design of game-based learning environments in which the content to be taught is embodied by the opponents the learners compete against as they play. By providing the player with the resources to make sense of the concepts exemplified by their opponents, as well as the tools needed to incorporate the concepts into their own gameplay strategy, players are challenged to learn from their opponents in order to advance in the game. This paper introduces RoboBuilder, a blocks-based, program-to-play game that uses this design strategy to introduce programming novices to core computer science concepts. Along with more fully developing this design principle, we provide evidence from a preliminary study conducted with RoboBuilder of players learning from their opponents to create winning strategies that use the concepts designed into the opponents they are facing.