Changing minds: computers, learning, and literacy
Changing minds: computers, learning, and literacy
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Communications of the ACM - Self managed systems
Education: Paving the way for computational thinking
Communications of the ACM - Designing games with a purpose
Proceedings of the 41st ACM technical symposium on Computer science education
Know your enemy: learning from in-game opponents
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper describes the design and implementation of a prototype game, FormulaT Racing. FormulaT Racing is designed to be consistent with youth gaming culture while providing a thinking space for connecting intuitive notions of motion to everyday and formal representations of kinematics. A study with five children (ages 7-13) revealed players engage with novel representations and construction tools in the game to develop complex computational strategies. We contend that the intuitive controls, alternate representations, and construction tools included in FormulaT Racing encourage players to consider the track as a collection of functional units-- units of action made up of both track features and corresponding velocity changes -- leading to an alternate encoding of embedded kinematic content.