Mobile exergames for preventing diseases related to childhood obesity

  • Authors:
  • Antti Koivisto;Sari Merilampi;Kristian Kiili

  • Affiliations:
  • Satakunta University of Applied Sciences, Tiedepuisto, Pori, Finland;Satakunta University of Applied Sciences, Technology and Maritime Management, Tekniikantie, Pori, Finland;Tampere University of Technology, Pori, Advanced Multimedia Center, Pohjoisranta, Pori, Finland

  • Venue:
  • Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies
  • Year:
  • 2011

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Abstract

Childhood obesity and physical inactivity are well-known problems which are typically related with videogames. The goal of this study is to develop digital games which motivate children and adolescents to exercise more, instead. The games are realized in such way that no special game consoles are required. The games can be played with a regular computer while mobile phones and heart rate monitors are used as the game controllers. Thus the games can also be played from a public screen in schools, for example, thus offering new exercising possibilities among youngsters. In this study, two exercising games (exergames) are presented and their ability to motivate youngsters is examined by group studies. The results indicate that the developed exergames are suitable in school environment. It is concluded that the games were found engaging and they motivated players to exercise. This indicates a positive effect of exergames in prevention of diseases which are related to childhood obesity and physical inactivity.