Activity and Location Recognition Using Wearable Sensors
IEEE Pervasive Computing
WearNET: A Distributed Multi-sensor System for Context Aware Wearables
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Fast and Accurate 3D Gesture Recognition Interface
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Multi-Sensor Context Aware Clothing
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Gameplay issues in the design of spatial 3D gestures for video games.
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Sensor networks as video game input devices
Future Play '07 Proceedings of the 2007 conference on Future Play
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
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We have created and tested a wearable sensor network that detects a user's body position and motion as input for interactive applications. It is envisioned to take game experiences such as Dance Dance Revolution, Wii Fit, and other active play scenarios to a whole new level, augmenting or replacing the binary foot-pad and balance board with a more immersive, full-body input system. We describe the design and functionality of the sensor network to characterize and verify body pose and position, perform experiments, and report on the capabilities and limitations of such a system. Our experience shows that a distributed set of sensors around the body prevents the player from cheating the system by using motion of the device alone to trick the system. In this work we show that a relatively simple sensor network configuration can enforce proper form and ensure that the player is actively participating in the game context, while a larger configuration can be used in training applications.