Swordplay: Innovating Game Development through VR

  • Authors:
  • Michael Katzourin;Daniel Ignatoff;Lincoln Quirk;Joseph J. LaViola Jr.;Odest Chadwicke Jenkins

  • Affiliations:
  • Brown University;Brown University;Brown University;Brown University;Brown University

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2006

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Abstract

Swordplay is an immersive sword-fighting and spell-casting game aimed toward casual gamers. Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in 3D gaming environments. This article describes Swordplay's user interface and discuss preliminary feedback from users.