Affective computing
Authentic facial expression analysis
Image and Vision Computing
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Facial expressions as game input with different emotional feedback conditions
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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According to Diagnostic and statistical manual of mental disorders (DSM-IV-TR), the lack of social behavior is a standard diagnosis of Autism Spectrum Disorder (ASD). The aim of the paper is to develop a game-based learning approach to improve the ASD children's ability to express facial emotion and communicate with others in social activities. Therefore, the interactive game, FaceFlower, is developed and evaluated. The qualitative analysis of the experts' evaluation yields that the interactive game is effective for the ASD children. Besides, it provides some suggestions: (1) A tutorial could be established to help players understanding the game rules and avoid them being confused. (2) Players could choose the background music, the themes and colors of the game background when playing the game. (3) The excessive elements in the game might cause ASD children unfocused and bring pressure to them.