An application of interactive game for facial expression of the autisms

  • Authors:
  • Tzu-Wei Tsai;Meng-Ying Lin

  • Affiliations:
  • Department of Multimedia Design, National Taichung Institute of Technology, Taichung City, Taiwan, ROC;Department of Multimedia Design, National Taichung Institute of Technology, Taichung City, Taiwan, ROC

  • Venue:
  • Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
  • Year:
  • 2011

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Abstract

According to Diagnostic and statistical manual of mental disorders (DSM-IV-TR), the lack of social behavior is a standard diagnosis of Autism Spectrum Disorder (ASD). The aim of the paper is to develop a game-based learning approach to improve the ASD children's ability to express facial emotion and communicate with others in social activities. Therefore, the interactive game, FaceFlower, is developed and evaluated. The qualitative analysis of the experts' evaluation yields that the interactive game is effective for the ASD children. Besides, it provides some suggestions: (1) A tutorial could be established to help players understanding the game rules and avoid them being confused. (2) Players could choose the background music, the themes and colors of the game background when playing the game. (3) The excessive elements in the game might cause ASD children unfocused and bring pressure to them.