Affective computing
Crossmodal attention and multisensory integration: implications for multimodal interface design
Proceedings of the 5th international conference on Multimodal interfaces
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Real time platform middleware for transparent prototyping of haptic applications
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Exploring affective design for physical controls
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GI '08 Proceedings of graphics interface 2008
A study for usability risk level in physical user interface of mobile phone
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
A pressure-sensing mouse button for multilevel click and drag
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Usability risk level evaluation for physical user interface of mobile phone
Computers in Industry
Information Processing and Management: an International Journal
UX_Mate: from facial expressions to UX evaluation
Proceedings of the Designing Interactive Systems Conference
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Designers of human-computer interfaces often overlook issues of affect. An example illustrating the importance of affective design is the frustration many of us feel when working with a poorly designed computing device. Redesigning such computing interfaces to induce more pleasant user emotional responses would improve the user's health and productivity. Almost no research has been conducted to explore affective responses in rendered haptic interfaces. In this paper, we describe results and analysis from two user studies as a starting point for future systematic evaluation and design of rendered physical controls. Specifically, we compare and contrast self-report and biometric measurement techniques for two common types of haptic interactions. First, we explore the tactility of real textures such as silk, putty, and acrylic. Second, we explore the kinesthetics of physical control renderings such as friction and inertia. We focus on evaluation methodology, on the premise that good affect evaluation and analysis cycles can be a useful element of the interface designer's tool palette.