Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
System Identification of the Human Hand Grasping a Haptic Knob
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A case-study of affect measurement tools for physical user interface design
GI '06 Proceedings of Graphics Interface 2006
Real time platform middleware for transparent prototyping of haptic applications
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Do knobs have character?: exploring diversity in users' inferences
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Exploring gestural mode of interaction with mobile phones
CHI '08 Extended Abstracts on Human Factors in Computing Systems
GI '08 Proceedings of graphics interface 2008
Proceedings of Graphics Interface 2009
FlexiKnobs: bridging the gap between mouse interaction and hardware controllers
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Improving vehicular window control with haptic and visual feedback
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Effects of varying haptic feedback on driver distraction during vehicular window adjustment
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Enhancing physicality in touch interaction with programmable friction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rendering physical effects in tabletop controls
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous computing architectures. We demonstrate a process for measuring and comparing visceral emotional responses of a physical control to performance results of a target acquisition task. In our user study, participants experienced mechanical and rendered friction, inertia, and detent dynamics as they turned a haptic knob towards graphical targets of two different widths and amplitudes. Together, this process and user study provide novel affect- and performance-based design guidance to developers of physical controls for emerging ubiquitous computing environments. Our work bridges extensive human factors work in mechanical systems that peaked in the 1960's, to contemporary trends, with a goal of integrating mechatronic controls into emerging ubiquitous computing systems.