Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
The computer reaches out: the historical continuity of interface design
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Occasioned practices in the work of software engineers
Requirements engineering
The limits of ethnography: combining social sciences for CSCW
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Technomethodology: paradoxes and possibilities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology in Working Order: Studies of Work, Interaction, and Technology
Technology in Working Order: Studies of Work, Interaction, and Technology
A Collaborative Access Model for Shared Virtual Environments
WETICE '01 Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Designing Collaborative Systems: A Practical Guide to Ethnography
Designing Collaborative Systems: A Practical Guide to Ethnography
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Vulgar competence, ethnomethodological indifference and curricular design
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Developing Digital Records: Early Experiences of Record and Replay
Computer Supported Cooperative Work
A new role for anthropology?: rewriting "context" and "analysis" in HCI research
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
CHIC - a pluggable solution for community help in context
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog
The Information Society
Investigating accountability relations with narrative networks
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Design from the everyday: continuously evolving, embedded exploratory prototypes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
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The incorporation of ethnomethodology in professional systems development has prompted the call for the approach to move from design critique to design practice and the invention of the future. This has resulted in the development of a variety of mixing pot hybrids that have had marginal impact upon product-based development, whose needs the approach has been configured to meet. This paper suggests that a concern to fit ethnomethodology into product-based development life cycles is a primary source of the difficulties encountered in moving ethnomethodology from design critique to design practice. In practice, ethnomethodology is largely employed in research rather than product development settings. Recognition of the real-world uses of ethnomethodology in design practice opens up the possibility of devising a hybrid methodology that actively supports the invention of the future. Accordingly, this paper articulates a distinct socio-technical model that provides an iterative structure for the constructive involvement of ethnomethodology in processes of technological innovation, the results of which may subsequently be subject to the rationalities and constraints of product development.