Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Contextual design: an emergent view of system design
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnographically-informed systems design for air traffic control
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
The limits of ethnography: combining social sciences for CSCW
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Toward foundational analysis in human-computer interaction
The social and interactional dimensions of human-computer interfaces
Studying context: a comparison of activity theory, situated action models, and distributed cognition
Context and consciousness
Technomethodology: paradoxes and possibilities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
’’It‘s Just a Matter of Common Sense‘‘: Ethnography as Invisible Work
Computer Supported Cooperative Work - Special issue: a web on the wind: the structure of invisible work
Putting ethnography to work: the case for a cognitive ethnography of design
International Journal of Human-Computer Studies - Understanding work and designing artefacts
IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Interaction Design
When only the self is real: theory and practice in the development community
ACM SIGDOC Asterisk Journal of Computer Documentation
On foundational categories in software development
Social thinking
An ethnographic approach to design
The human-computer interaction handbook
What we talk about when we talk about context
Personal and Ubiquitous Computing
Computer Supported Cooperative Work
Taking technomethodology seriously: hybrid change in the ethnomethodology-design relationship
European Journal of Information Systems - Special issue: "Interpretive" approaches to information systems and computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
Context as a dynamic construct
Human-Computer Interaction
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A social scientist sits among ICTD workers
XRDS: Crossroads, The ACM Magazine for Students - ICT for Development: Bettering our world through technology
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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In this paper we want to reconsider the role anthropology (both its theory and methods) can play within HCI research. One of the areas anthropologists can contribute to here is to rethink the notion of social context where technology is used. Context is usually equated with the immediate activities such as work tasks, when and by whom the task is performed. This tends to under represent some fundamental aspects of social life, like culture and history. In this paper, we want to open up a discussion about what context means in HCI and to emphasize socio-structural and historical aspects of the term. We will suggest a more inclusive analytic way that able the HCI community to make "better" sense of use situation. An example of technology use in a workplace will be given to demonstrate the yields this kind of theoretical framework can bring into HCI.