Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Shaping experiences in the hunt museum: a design case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Lumisight Table: An Interactive View-Dependent Tabletop Display
IEEE Computer Graphics and Applications
A grid architecture for building hybrid museums
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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With the aid of new technologies, integrated design approaches are becoming increasingly incorporated into exhibit design in museums, aquaria and science centres. These settings share many similar design constraints that need to be addressed when designing multimedia interactives as exhibits. The use of adaptive systems and techniques can overcome many of the constraints inherent in these environments as well as enhance the educational content they incorporate. Our main design goal was to facilitate a process to create user centric, collaborative and reflective learning spaces around the smart multimedia interactives. We were interested in encouraging deeper exploration of the content than what is typically possible through wall signage, video display or a supplemental web page. We discuss techniques to bring adaptive systems into public informal learning settings, and validate these techniques in a major aquarium with a beluga simulation interactive. The virtual belugas, in a natural pod context, learn and alter their behavior based on contextual visitor interaction. Data from researchers, aquarium staff and visitors was incorporated into the evolving interactive, which uses physically based systems for natural whale locomotion and water, artificial intelligence systems to simulation natural behavior, all of which respond to user input. The interactive allows visitors to engage in educational "what-if" scenarios of wild beluga emergent behavior using a shared tangible interface controlling a large screen display.