Several devils in the details: making an AR application work in the airplane factory
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Usability Engineering
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
A Pragmatic Approach to Augmented Reality Authoring
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ARVIKA " Augmented Reality for Development, Production and Service
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Open Scene Graph A: Introduction, B: Examples and Applications
VR '04 Proceedings of the IEEE Virtual Reality 2004
DART: a toolkit for rapid design exploration of augmented reality experiences
ACM SIGGRAPH 2005 Papers
APRIL A High-Level Framework for Creating Augmented Reality Presentations
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Template Based Authoring for AR Based Service Scenarios
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Augmented Reality Projects in the Automotive and Aerospace Industries
IEEE Computer Graphics and Applications
Augmented reality authoring: generic context from programmer to designer
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
ComposAR: An intuitive tool for authoring AR applications
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
C++ GUI Programming with Qt 4
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Tracking non-rigid objects using probabilistic Hausdorff distance matching
Pattern Recognition
Pick-by-vision: there is something to pick at the end of the augmented tunnel
Virtual Reality - Special Issue on Augmented Reality
Evaluation of a mobile AR tele-maintenance system
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair
IEEE Transactions on Visualization and Computer Graphics
Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
Microsoft Kinect Sensor and Its Effect
IEEE MultiMedia
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Several augmented reality systems have been proposed for different target fields such as medical, cultural heritage and military. However, most of the current AR authoring tools are actually programming interfaces that are exclusively suitable for programmers. In this paper, we propose an AR authoring tool which provides advanced visual effect, such as occlusion or media contents. This tool allows non-programming users to develop low-cost AR applications, specially oriented to on-site assembly and maintenance/repair tasks. A new 3D edition interface is proposed, using photos and Kinect depth information to improve 3D scenes composition. In order to validate our AR authoring tool, two evaluations have been performed, to test the authoring process and the task execution using AR. The evaluation results show that overlaying 3D instructions on the actual work pieces reduces the error rate for an assembly task by more than a 75%, particularly diminishing cumulative errors common in sequential procedures. Also, the results show how the new edition interface proposed, improves the 3D authoring process making possible create more accurate AR scenarios and 70% faster.