StreamRay: a stream filtering architecture for coherent ray tracing
Proceedings of the 14th international conference on Architectural support for programming languages and operating systems
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
Stream compaction for deferred shading
Proceedings of the Conference on High Performance Graphics 2009
Cache-oblivious ray reordering
ACM Transactions on Graphics (TOG)
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Enhancing locality for recursive traversals of recursive structures
Proceedings of the 2011 ACM international conference on Object oriented programming systems languages and applications
ReduceM: interactive and memory efficient ray tracing of large models
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Automatically enhancing locality for tree traversals with traversal splicing
Proceedings of the ACM international conference on Object oriented programming systems languages and applications
Streamed ray tracing of single rays on the cell processor
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Improving Data Locality for Efficient In-Core Path Tracing
Computer Graphics Forum
Efficient data management for incoherent ray tracing
Applied Soft Computing
An energy and bandwidth efficient ray tracing architecture
Proceedings of the 5th High-Performance Graphics Conference
General transformations for GPU execution of tree traversals
SC '13 Proceedings of the International Conference on High Performance Computing, Networking, Storage and Analysis
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Tracing secondary rays, such as reflection, refraction and shadow rays, can often be the most costly step in a modern real-time ray tracer. In this paper, we examine this problem by using suitable ray coherence measures and present a thorough evaluation of different reordering heuristics for secondary rays. We also present a simple system design for more coherent scene traversal by caching secondary rays and using sorted packet-tracing. Although the results are only slightly incremental to current research, we believe this study is an interesting contribution for further research in the field.