Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Ray-traced collision detection: interpenetration control and multi-GPU performance
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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We present IRTCD, a novel Iterative Ray-Traced Collision Detection algorithm that exploits spatial and temporal coherency. Our approach uses any existing standard ray-tracing algorithm and we propose an iterative algorithm that updates the previous time step results at a lower cost with some approximations. Applied for rigid bodies, our iterative algorithm accelerate the collision detection by a speedup up to 33 times compared to non-iterative algorithms on GPU.