New iterative ray-traced collision detection algorithm for GPU architectures

  • Authors:
  • François Lehericey;Valérie Gouranton;Bruno Arnaldi

  • Affiliations:
  • INSA de Rennes, IRISA, Inria, Rennes cedex, France;INSA de Rennes, IRISA, Inria, Rennes cedex, France;INSA de Rennes, IRISA, Inria, Rennes cedex, France

  • Venue:
  • Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
  • Year:
  • 2013

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Abstract

We present IRTCD, a novel Iterative Ray-Traced Collision Detection algorithm that exploits spatial and temporal coherency. Our approach uses any existing standard ray-tracing algorithm and we propose an iterative algorithm that updates the previous time step results at a lower cost with some approximations. Applied for rigid bodies, our iterative algorithm accelerate the collision detection by a speedup up to 33 times compared to non-iterative algorithms on GPU.