Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Multidimensional binary search trees used for associative searching
Communications of the ACM
Graphical problem solving and visual communication in the beginning computer graphics course
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Using graphics research to teach freshman computer science
ACM SIGGRAPH 2006 Educators program
Data Structures and Algorithm Analysis in C++ (3rd Edition)
Data Structures and Algorithm Analysis in C++ (3rd Edition)
τεΧνη: trial phase for the new curriculum
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Te&d12;cn h and quest-oriented learning
Te&d12;cn h and quest-oriented learning
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The TEXNH method is an approach to undergraduate computer science education that is based on cognitive constructivisim, in the sense of Piaget, and which invokes several course design directives that include re-combining art and science, problem-based learning, problem selection from the visual problem domain, and cognitive apprenticeship. The paper describes a new TEXNH course in data structures. It includes a full comparative assessment of the realized improvement in student problem solving capability and, for the first time, cognitive authenticity in problem selection, in that the course problem is a variation on a very recent research result.