Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Visualization of height field data with physical models and texture photomapping
VIS '97 Proceedings of the 8th conference on Visualization '97
Readings in information visualization
Powers of 10: the case for changing the first course in computer graphics
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Rendering + modeling + animation + postprocessing = computer graphics
Proceedings of the eighth annual consortium on Computing in Small Colleges Rocky Mountain conference
Computer graphics in undergraduate computational science education
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Teaching CS1 with graphics and C
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Using graphics research to teach freshman computer science
ACM SIGGRAPH 2006 Educators program
A graphics-based approach to data structures
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Computer graphics in context: an approach to a first course in computer graphics
ACM SIGGRAPH ASIA 2008 educators programme
Undergraduate database instruction with MeTube
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
TEXNH trees: a new course in data structures
Proceedings of the 42nd ACM technical symposium on Computer science education
A summer science experience with computer graphics for secondary students
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Hi-index | 0.00 |
The beginning computer graphics course can teach much more than just computer graphics. It can also provide an excellent introduction to graphical problem solving and visual communication, and in so doing can be an excellent complement to other computer science courses that teach more analytical problem solving. This paper describes the graphical problem-solving and visual communication contexts and discusses how they can be supported by the beginning computer graphics course.