Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
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Intuitive access to information in habitual real-world environments is a challenge for information technology. An important question is how can we enhance established and well-functioning everyday environments rather than replace them by virtual environments (VEs)? Augmented reality (AR) technology has a lot of potential in this respect because it augments real-world environments with computer-generated imagery. Today, most AR systems use see-through head-mounted displays, which share most of the disadvantages of other head-attached display devices.