Sample based visibility for soft shadows using alias-free shadow maps

  • Authors:
  • Erik Sintorn;Elmar Eisemann;Ulf Assarsson

  • Affiliations:
  • Chalmers University of Technology, Sweden;ARTIS-INRIA/Grenoble University, France;Chalmers University of Technology, Sweden

  • Venue:
  • EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass from the light, in contrast to using depth peeling and one pass per layer. For closed objects, we also suppress the need for a bias. The method is extended to soft shadow sampling for an arbitrarily shaped area-/volumetric light source using 128-1024 light samples per screen pixel. The alias-free shadow map guarantees that the visibility is accurately sampled per screen-space pixel, even for arbitrarily shaped (e.g. non-planar) surfaces or solid objects. Another contribution is a smooth coherent shading model to avoid common light leakage near shadow borders due to normal interpolation.