Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The shadow depth map revisited
Graphics Gems III
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Percentage-closer soft shadows
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
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A new shadow map sampling method using a "bias cone" is described that has fewer artifacts than sampling using a constant bias and it is shown how to apply this sampling to the generation of perceptually accurate soft shadows from a single shadow map.