Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
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ACM SIGGRAPH 2005 Papers
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A gentle introduction to bilateral filtering and its applications
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GI '08 Proceedings of graphics interface 2008
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Anti-aliasing and continuity with trapezoidal shadow maps
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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We present a novel shadow smoothing algorithm using the bilateral filter. From the observation that shadow leaking, which is found often in filter based approaches, occurs at depth discontinuity seen from the viewpoint of the eye, we apply the bilateral filter which is conceptually a product of two Gaussian filters, one for smoothing the shadow map and the other for handling depth discontinuity. Consequently the bilateral filtered shadow maps can smooth the shadow boundaries effectively and do not suffer from shadow leaking artifacts.