Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Rendering caustics on non-Lambertian surfaces
GI '96 Proceedings of the conference on Graphics interface '96
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Interactive Rendering of Globally Illuminated Glossy Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An approximate image-space approach for interactive refraction
ACM SIGGRAPH 2005 Papers
Interactive rendering of caustics using interpolated warped volumes
GI '05 Proceedings of Graphics Interface 2005
Interactive image-space techniques for approximating caustics
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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In this paper, a new technique is presented for interactive rendering of caustics fully processed on GPU. Without any pre-computation required, the algorithm can directly render refractive caustics from complex deformable transparent objects onto an opaque receiver surface. By the technique we accurately trace the path of the photons and calculate the energy carried by the photons emitted from the light source, and distribute the energy onto the receiver surface according to Gauss basis function. As a result, photorealistic caustic image is calculated without post-processing and temporal filtering over recent frames. We demonstrate that the interactive caustics can be rendered by our method in real-time for non-uniform deformation of both refractive object and receiver surface, and at the same time, interactive change of light and camera in terms of position and direction could be made.