Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
ACM SIGGRAPH Asia 2008 papers
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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In recent years, many researchers in computer graphics pay attention to spectral rendering where light transport is modeled with multiple wavelengths instead of just using the red, green and blue components. This paper discusses some of the advantages of spectral rendering compared to traditional RGB rendering. For the practical use of spectral rendering, it is important to improve the performance of calculating the spectral distribution of light. The paper also proposes a method for efficiently sampling the wavelength of light in photon mapping-based rendering.