Interactive Visualization of Particle Systems
CGI '98 Proceedings of the Computer Graphics International 1998
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive Terascale Particle Visualization
VIS '04 Proceedings of the conference on Visualization '04
A Volume-of-Fluid based simulation method for wave impact problems
Journal of Computational Physics
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-based Isosurface Exploration and High-quality Rendering
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
Time Dependent Processing in a Parallel Pipeline Architecture
IEEE Transactions on Visualization and Computer Graphics
Visualization of Cosmological Particle-Based Datasets
IEEE Transactions on Visualization and Computer Graphics
Smooth Surface Extraction from Unstructured Point-based Volume Data Using PDEs
IEEE Transactions on Visualization and Computer Graphics
Predictor-Corrector Schemes for Visualization ofSmoothed Particle Hydrodynamics Data
IEEE Transactions on Visualization and Computer Graphics
Particle Systems for Efficient and Accurate High-Order Finite Element Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive methods for exploring particle simulation data
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Interactively visualizing procedurally encoded scalar fields
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
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As an alternative to conventional Eulerian methods in the field of computational fluid dynamics (CFD), smoothed particle hydrodynamics (SPH) has been developed. Its mesh-free method is useful in problems, especially, where a free surface is present. Although researchers are currently able to simulate up to hundreds of millions of particles in a volume, the analysis and visualization of the particle datasets are still limited especially, due to the lack of connectivity between particles and the number of particles. In this paper, we present a volumetric evaluation technique of SPH particle data using hierarchical particle data structures. Our approach does not resample or triangulate the meshless particle data on grid structures, instead, the evaluations are performed in a fragment program with the original SPH kernels used in the CFD simulations. The SPH particle information and the hierarchical data structures are stored in 2D and 3D textures respectively and the 3D texture stores the access pointers, such as texture coordinates, to the 2D textures. To achieve interactive frame rates during interaction we suggest to control the kernel radii while generating the hierarchical data structures. This approach allows us to visualize over a million of SPH particles interactively.