Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Uniform frequency images: adding geometry to images to produce space-efficient textures
Proceedings of the conference on Visualization '00
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
Fast texture-based form factor calculations for radiosity using graphics hardware
Journal of Graphics Tools
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
Stochastic glossy global illumination on the GPU
Proceedings of the 21st spring conference on Computer graphics
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
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