PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Parallel rendering with k-way replication
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Sort-First, Distributed Memory Parallel Visualization and Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
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Recent interest in large displays has led to the rapid development of cluster-based tiled display wall systems, which are comprised of many individual projectors arranged in an array, and driven by a cluster of PCs. In this paper we describe an interaction protocol and the essential synchronization mechanisms to support interactive 3D editing on cluster-based tiled display wall. In order to examine the feasibility of our approach, we have developed a parallel interaction library, named PIEL (Parallel Interactive Editing Library). By using the PIEL library, we can conveniently port rendering applications running on stand-along PC to cluster-based tiled display wall systems.