PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Parallel graphics and interactivity with the scaleable graphics engine
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
SoftGenLock: active stereo and genlock for PC cluster
EGVE '03 Proceedings of the workshop on Virtual environments 2003
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The IBM Scalable Graphics Engine-3 (SGE-3) prototype is a network attached framebuffer. In its application at Brown, it is a pixel compositor for distributed rendering and a video source for frame-sequential stereo display in a four-wall CAVE™ -like display, a TAN VR-Cube. The configuration uses 4 SGE-3 prototype units (one per display wall) and 48 rendering nodes (12 per display wall; 6 per stereo field). With favorable rendering distribution, achieved performance per 12-node wall has been up to five times that of a single graphics card. This report provides details of the cluster systems architecture and the performance characteristics of the SGE-3 and sample test applications.