The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
The design of a wearable computer
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Hi-index | 0.00 |
3D visualizations will soon be important wearable computer applications. However, 3D interaction can be problematic, especially in a wearable computing environment. We evaluated four 3D interaction methods using isometric joysticks common to wearable computing. Subjective and objective results favor a two-handed, aircraft-like interface mapping.