The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
VR '99 Proceedings of the IEEE Virtual Reality
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Collaborative exploration of 3D scientific data
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
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We try to explore a way to provide efficient tools to navigate and interact efficiently and in a generic way within 3D virtual universes. We propose a new concept: the Immersive Virtual Cabin, which defines the 3D workspace of the user, which allows to carry virtual tools for 3D interactions, and which is capable to adapt these tools to the changes of universes' scale. We try to show that navigation in 3D virtual universes is not only the change of a viewpoint, but also the move of the interaction space.