The distributed virtual windtunnel
Proceedings of the 1992 ACM/IEEE conference on Supercomputing
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
Real-time techniques for 3D flow visualization
Proceedings of the conference on Visualization '98
A scalable virtual environment for large scale scientific data analysis
Future Generation Computer Systems - Special double issue on virtual reality in industry and research
Real-time rendering
Parallel accelerated isocontouring for out-of-core visualization
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Using MPI (2nd ed.): portable parallel programming with the message-passing interface
Using MPI (2nd ed.): portable parallel programming with the message-passing interface
Parallel programming in OpenMP
Parallel programming in OpenMP
Real-time out-of-core visualization of particle traces
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Minimally Immersive Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
An Extensible Interactive Visualization Framework for the Virtual Windtunnel
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
The virtual windtunnel: an environment for the exploration of three-dimensional unsteady flows
VIS '91 Proceedings of the 2nd conference on Visualization '91
UFAT: a particle tracer for time-dependent flow fields
VIS '94 Proceedings of the conference on Visualization '94
Haptic rendering techniques for the interactive exploration of CFD datasets in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
Nested OpenMP for efficient computation of 3D critical points in multi-block CFD datasets
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
Time Dependent Processing in a Parallel Pipeline Architecture
IEEE Transactions on Visualization and Computer Graphics
Efficient index support for view-dependent queries on CFD data
SSTD'07 Proceedings of the 10th international conference on Advances in spatial and temporal databases
Time step prioritising in parallel feature extraction on unsteady simulation data
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Distributed collaborative data analysis with heterogeneous visualisation systems
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Hybrid parallelization for multi-view visualization of time-dependent simulation data
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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In the past a lot of work has been invested in various aspects of an interactive visualization of CFD simulation data. This includes e.g. increasing the rendering speed and responsiveness of complex visualizations, using and enhancing multimodal user interfaces, and incorporating parallel approaches for an ef cient extraction of ow properties and their respective visual representation. Still, only few projects combine the signi cant advances in these areas. In this paper, we describe our software framework ViSTA FlowLib, which facilitates merging current research results of various related areas. This is done by connecting dedicated sub-modules with clearly defined responsibilities through appropriate interfaces, whilst implementing sensible default behavior. ViSTA FlowLib combines efficient rendering techniques and a parallel computation of the visualization with intuitive multimodal user interfaces to allow for an interactive exploration of unsteady fluid flows in a virtual environment. Special care has been taken to achieve a high scalability in respect to computing power, projection technology, and input-output device availability.