The design and analysis of spatial data structures
The design and analysis of spatial data structures
Application-controlled demand paging for out-of-core visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive Time-Dependent Particle Tracing Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
Out-of-Core Streamline Visualization on Large Unstructured Meshes
IEEE Transactions on Visualization and Computer Graphics
Visualization in computational fluid dynamics: a case study
VIS '91 Proceedings of the 2nd conference on Visualization '91
UFAT: a particle tracer for time-dependent flow fields
VIS '94 Proceedings of the conference on Visualization '94
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Interactive Terascale Particle Visualization
VIS '04 Proceedings of the conference on Visualization '04
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Parallel hierarchical visualization of large time-varying 3D vector fields
Proceedings of the 2007 ACM/IEEE conference on Supercomputing
Scalable computation of streamlines on very large datasets
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
Earth and planetary system science game engine
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Interactive visual exploration of unsteady 3D flows
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
A case study: visualizing material point method data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel particle advection and FTLE computation for time-varying flow fields
SC '12 Proceedings of the International Conference on High Performance Computing, Networking, Storage and Analysis
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Visualization of particle traces provides intuitive and efficient means for the exploration and analysis of complex vector fields. This paper presents a method suitable for the real-time visualization of arbitrarily large time-varying vector fields in virtual environments. We describe an out-of-core scheme in which two distinct pre-processing and rendering components enable real-time data streaming and visualization. The presented approach yields low-latency application start-up times and small memory footprints. The described system was used to implement a "volumetric fog lance," which can emit up to 60000 particles into a flow field while maintaining an interactive frame rate of 60 frames per second. All algorithms were specifically designed to support commodity hardware. The proof-of-concept system is running on a low-cost Linux workstation equipped with a 120GB E-IDE RAID (Redundant Array of Inexpensive Disk) system.