Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Advanced interactive visualization for CFD
Computing Systems in Education
3D shock wave visualization on unstructured grids
Proceedings of the 1996 symposium on Volume visualization
Real-time out-of-core visualization of particle traces
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Visualization of particle traces in virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
An annotation system for 3D fluid flow visualization
VIS '94 Proceedings of the conference on Visualization '94
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
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VISUAL3 is a highly-interactive environment for the visualization of 3D volumetric scientific data. The volume may be broken up in a structured or unstructured manner. Also, the problem may be static or unsteady in time. Because the data is volumetric (not just surfaces), and all the information can be changing, traditional CAD techniques are not appropriate. Therefore VISUAL3 was developed using immediate mode rendering methods.A unique aspect of VISUAL3 is the dimensional windowing approach coupled with cursor mapping which allows efficient pointing in 3D space.VISUAL3 is composed of a large number of visualization tools that can be generally classified into identification, scanning and probing techniques.