SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Adaptive rate-controlled scheduling for multimedia applications
IEEE/ACM Transactions on Networking (TON)
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
IEEE/ACM Transactions on Networking (TON)
Dynamic buffer allocation in video-on-demand systems
SIGMOD '01 Proceedings of the 2001 ACM SIGMOD international conference on Management of data
Scheduled video delivery for scalable on-demand service
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Multicast Video-on-Demand services
ACM SIGCOMM Computer Communication Review
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Stateless Remote Environment Navigation with View Compression
Stateless Remote Environment Navigation with View Compression
Optimally scheduling video-on-demand to minimize delay when server and receiver bandwidth may differ
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Optimized mesh and texture multiplexing for progressive textured model transmission
Proceedings of the 12th annual ACM international conference on Multimedia
Disk scheduling in a multimedia I/O system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Automatic impostor placement for guaranteed frame rates and low memory requirements
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
A multihop supplying partner protocol for 3D streaming systems over thin mobile devices
Proceedings of the second ACM international symposium on Design and analysis of intelligent vehicular networks and applications
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With the recent advances of wireless networking and mobile devices technologies, exploration of remote 3D virtual environments has received a great deal of attention nowadays where many applications can be envisioned, such as virtual guides malls, online gaming, just to name a few. The primary objective of this paper is to present the specification of a buffering mechanism and a scheduling solution for on-time image delivery for a class of applications that is based upon a remote virtual environment exploration. Similar to a video buffering, our approach involves buffering the images closest to the user's position within the virtual environment, thereby, providing the client device with the necessary imagery data for rendering future user's viewpoints, removing network jitter, and providing smooth virtual interactionIn this paper, in order to overcome the limitations of current mobile device graphics performance, we propose to use a remote rendering approach that streams the necessary images to a client device as the user explores the virtual environment, leaving only the display and a number of minor image-based rendering tasks to the local, less powerful mobile hardware. Using ns-2, we present and extensive set of simulation experiments to evaluate the performance of our scheme. Our results indicate clearly that our solution is able to guarantee on-time delivery for approximately 40 sessions with a 10 Mbps link