Improving TCP/IP performance over wireless networks
MobiCom '95 Proceedings of the 1st annual international conference on Mobile computing and networking
A comparison of mechanisms for improving TCP performance over wireless links
Conference proceedings on Applications, technologies, architectures, and protocols for computer communications
Promoting the use of end-to-end congestion control in the Internet
IEEE/ACM Transactions on Networking (TON)
Equation-based congestion control for unicast applications
Proceedings of the conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Discriminating Congestion Losses from Wireless Losses using Inter-Arrival Times at the Receiver
ASSET '99 Proceedings of the 1999 IEEE Symposium on Application - Specific Systems and Software Engineering and Technology
Stateless Remote Environment Navigation with View Compression
Stateless Remote Environment Navigation with View Compression
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
A real-time transport protocol for image-based rendering over heterogeneous wireless networks
MSWiM '05 Proceedings of the 8th ACM international symposium on Modeling, analysis and simulation of wireless and mobile systems
Handbook of Algorithms for Wireless Networking and Mobile Computing (Chapman & Hall/Crc Computer & Information Science)
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
A transport protocol for supporting multimedia streaming in mobile ad hoc networks
IEEE Journal on Selected Areas in Communications
Proceedings of the 2nd ACM international workshop on Wireless multimedia networking and performance modeling
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
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With the recent advances of mobile computing devices with communication capabilities, virtual environment walkthrough and real-time streaming movie playback for mobile devices has opened a new class of 3D virtual environment exploration based applications such as virtual guides and malls, online gaming, training and monitoring, just to name a few. The challenge lies in how to provide a rich and detailed 3D virtual environment on thin mobile devices that are known for their lack of proper resources to process large scale 3D geometric data. In this paper, we focus on defining a new approach to remote rendering and interactive visualization of 3D virtual environments on thin mobile devices such as PDAs and cell phones. To this end, we propose efficient end-to-end streaming and rate control protocols to support the requirements of bandwidth-demanding multimedia systems. The main purpose of our proposed rate control scheme is to achieve both high end-to-end throughput and low frame rate ºuctuation in order to adapt data traffic to the frequent changes of the bandwidth and error rate, mainly due to the nature of wireless networks. We discuss the design of our proposed streaming and rate control algorithms, and report on the their performance evaluation using an extensive set of simulation experiments.