Multiresolution of arbitrary triangular meshes
ACM SIGGRAPH 98 Conference abstracts and applications
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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A progressive coding method which encodes a 3D graphic model into an embedded bit stream is investigated in this research. The coder first encodes the coarsest resolution of the model, and then includes the finer details gradually. The embedding property allows the decoder to terminate the decoding at an arbitrary position in the compressed bit stream, and a more accurate model can be obtained when more bits are decoded. Numerical experiments are provided to demonstrate the excellent rate distortion performance and progressive compression performance of the new method.