Introduction to Solid Modeling
Introduction to Solid Modeling
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Approximate Boolean operations on free-form solids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Robust Set Operations on Polyhedral Solids
IEEE Computer Graphics and Applications
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Interactive boolean operations on surfel-bounded solids
ACM SIGGRAPH 2003 Papers
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Fast and accurate evaluation of regularized Boolean operations on triangulated solids
Computer-Aided Design
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Boolean operation is an important way in geometry modeling. This paper proposes a novel Boolean operations algorithm for point-sampled models based on implicit function transforming. In the algorithm, the point models are converted to implicit surfaces at first, and then Boolean operations for implicit surface are used to the point models. The simple forms of Boolean operations for implicit surfaces are presented. The method of RBF variational interpolation based on scattered points is used to convert the point models into implicit surfaces. Using this algorithm, complex point model can be constructed from several point models. This Boolean operations algorithm for point models is also suitable for Boolean operations for mesh models. It can implement the editing process of Cut-and-Paste for mesh models.