Image-based modeling and lighting
ACM SIGGRAPH Computer Graphics
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Inference of Segmented Color and Texture Description by Tensor Voting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive PC Texture-Based Volume Rendering for Large Datasets
ICICIC '06 Proceedings of the First International Conference on Innovative Computing, Information and Control - Volume 2
Hi-index | 0.00 |
In this paper, we propose a method to support texture mapping for intuitive designing of 3D objects in the scene of virtual or real space. To fit a texture pattern to the target 3D object, users should consider not only physical constraints, such as resolutions and scales, but also psychological constraints, such as fitness or moods. This method generates multiple candidate models applying various kinds of texture patterns and allows users to evaluate them sensitively. The technique called Interactive Evolutionary Computation (IEC) helps them to find the pleasant and adequate a texture pattern for the scene easily. Texture pattern is improved corresponding to users' evaluations. This framework provides a powerful environment for interactive texture design.