Interactive Texture Design Using IEC Framework

  • Authors:
  • Tsuneo Kagawa;Yukihide Tamotsu;Hiroaki Nishino;Kouichi Utsumiya

  • Affiliations:
  • Oita University, Dannoharu 700, Oita, Japan;Oita University, Dannoharu 700, Oita, Japan;Oita University, Dannoharu 700, Oita, Japan;Oita University, Dannoharu 700, Oita, Japan

  • Venue:
  • Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
  • Year:
  • 2009

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Abstract

In this paper, we propose a method to support texture mapping for intuitive designing of 3D objects in the scene of virtual or real space. To fit a texture pattern to the target 3D object, users should consider not only physical constraints, such as resolutions and scales, but also psychological constraints, such as fitness or moods. This method generates multiple candidate models applying various kinds of texture patterns and allows users to evaluate them sensitively. The technique called Interactive Evolutionary Computation (IEC) helps them to find the pleasant and adequate a texture pattern for the scene easily. Texture pattern is improved corresponding to users' evaluations. This framework provides a powerful environment for interactive texture design.