Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Use of the Hough transformation to detect lines and curves in pictures
Communications of the ACM
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Robust moving least-squares fitting with sharp features
ACM SIGGRAPH 2005 Papers
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An Improved Vertex Caching Scheme for 3D Mesh Rendering
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2007 papers
An object-oriented approach for analysing and characterizing urban landscape at the parcel level
International Journal of Remote Sensing
Immersive Visualization and Analysis of LiDAR Data
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Algebraic Splats Representation for Point Based Models
ICVGIP '08 Proceedings of the 2008 Sixth Indian Conference on Computer Vision, Graphics & Image Processing
A survey of point-based techniques in computer graphics
Computers and Graphics
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Munitions related feature extraction from LIDAR data
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application
Visualization of LIDAR datasets using point-based rendering technique
Computers & Geosciences
Efficient method for lossless LIDAR data compression
International Journal of Remote Sensing
Web-Based LiDAR Visualization with Point-Based Rendering
SITIS '11 Proceedings of the 2011 Seventh International Conference on Signal Image Technology & Internet-Based Systems
Combining LiDAR intensity with aerial camera data to discriminate agricultural land uses
Computers and Electronics in Agriculture
On normals and projection operators for surfaces defined by point sets
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Conversion of point-sampled models to textured meshes
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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In this paper a new method for high quality rendering of large LiDAR-based terrain data is presented. The visualization system upgrades previous methods of point-based rendering by detecting continuous surfaces and replacing them with decimated triangle meshes. High-quality visualization is retained by using render-to-texture methods to generate color textures and bump maps from original LiDAR data and applying them to the newly generated triangle meshes. This hybrid approach is able to decrease rendering times of surfaces to less than 50% with little to no difference in rendering quality. The described optimizations can be executed at run-time without interfering with user interaction.