A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The WarpEngine: an architecture for the post-polygonal age
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Communications of the ACM - How the virtual inspires the real
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A guided tour to virtual Sagalassos
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Occlusions as a Guide for Planning the Next View
IEEE Transactions on Pattern Analysis and Machine Intelligence
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A paintbrush laser range scanner
Computer Vision and Image Understanding
3D dense reconstruction from 2D video sequence via 3D geometric segmentation
Journal of Visual Communication and Image Representation
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We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator sweeps the scene, the device acquires dense color and sparse depth frames that are registered and merged into a point-based model. The evolving model is rendered continually to provide immediate operator feedback. This paper discusses interactive modeling of structured scenes, which consist of large smooth surfaces. We have built an acquisition device that captures 7x7 evenly spaced depth samples per frame. The samples are grouped into patches that are approximated with polynomial surfaces. Consecutive frames are registered by computing a motion that aligns their depth and color samples. The scene is modeled as a collection of depth images created on demand during scanning. Resampling errors are avoided by using offsets to record accurately the positions of the acquired samples. The interactive modeling pipeline runs at five frames per second.