View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Stylized rendering of 3D scanned real world environments
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
Rapid visualization of large point-based surfaces
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Normal estimation for point clouds: a comparison study for a Voronoi based method
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
DUODECIM: a structure for point scan compression and rendering
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
Immersive Visualization and Analysis of LiDAR Data
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Cultural Heritage: Out-of-core selection and editing of huge point clouds
Computers and Graphics
Interactive Domitilla catacomb exploration
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
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We present an algorithm to display enormous unprocessed point clouds at interactive rates without requiring long postprocessing. The novelty here is that we do not make any assumptions about sampling density or availability of normal vectors for the points. This is very important because such information is available only after lengthy postprocessing of scanned datasets, whereas users want to interact with the dataset immediately. Instant Points is an out-of-core algorithm that makes use of nested octrees and an enhanced version of sequential point trees.