Rapid octree construction from image sequences
CVGIP: Image Understanding
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer vision
Multiple view geometry in computer vision
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
A Hierarchical Data Structure for Representing the Spatial Decomposition of 3-D Objects
IEEE Computer Graphics and Applications
On-the-fly scene acquisition with a handy multi-sensor system
International Journal of Intelligent Systems Technologies and Applications
Pose estimation and map building with a Time-Of-Flight-camera for robot navigation
International Journal of Intelligent Systems Technologies and Applications
Time-of-Flight sensor calibration for accurate range sensing
Computer Vision and Image Understanding
Lateral and depth calibration of PMD-Distance sensors
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
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To capture 3D dynamic scenes, a suitable 3D data structure is needed that can represent the dynamic scene content. In this contribution we analyse and evaluate different data structures for capturing time-varying depth and color data of a dynamic scene obtained with Time-of-Flight and color cameras. The comparison of depth-panoramas, layered depth images and volumetric structures shows that a volumetric octree is best suited to fuse time-varying 3D scene data. We exploit the octree data fusion capabilities for different application scenarios, like 3D environment building, volumetric object reconstruction, and geometric interaction.