Feature modelling and conversion: key concepts to concurrent engineering
Computers in Industry
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
CADCAM: Principles, Practice and Manufacturing Management
CADCAM: Principles, Practice and Manufacturing Management
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Smooth High-Quality Interactive Visualization
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
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Normal vector discontinuities on surfaces provide important visual cues for understanding the image of a geometrical object since they often indicate feature boundaries. We present an algorithm that preserves the appearance of features in view-dependent multiresolution meshes. The algorithm is shown to be efficient in terms of time and memory consumption. Our method is compatible with geomorphing to eliminate popping artefacts in interactive applications, and it can also be applied to texture coordinates. A large set of examples demonstrates the benefits of the proposed algorithm.