Feature preservation in view-dependent multiresolution meshes
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Frame rate control in distributed game engine
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
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Abstract: This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and over-shooting. A set of experiments demonstrates the advantages of both methods.