Fitting Parameterized Three-Dimensional Models to Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive curve design using digital French curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 12th annual ACM symposium on User interface software and technology
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Example-based conceptual styling framework for automotive shapes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Neatening sketched strokes using piecewise French curves
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
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As Computer Graphics makes rapid strides in various aspects of digital shape modeling it is easy to lose perspective of the larger motivations for digital shape modeling in design and animation. This chapter provides a high level view of shape modeling illustrated within the space of conceptual automotive design. Automotive design provides a unique perspective on digital shape modeling, where digital models are critical to downstream production processes but automotive designers almost exclusively work with sketches, clay and other traditional media. Design iterations that transition between physical and digital representations of a prototype are thus a big bottleneck in the industrial design lifecycle. In this chapter we propose a top-down approach, starting with the design desirables and suggesting modeling paradigms that harness skills and creativity of designers.