SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A compact format for coding of texture in 3D urban models
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
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Realtime rendering of scenes with discrete levels of detail (LOD) often suffers from noticeable visual changes between succesive frames. We propose geomorphing to obtain smoother animations while retaining guaranteed frame rates. Our level of detail management calculates a set of representations, that are well suited for some future time interval according to the predicted motion of the user. Thus, the rendering system has enough time to change the representations smoothly to the desired level of detail. Further on uniprocessor systems, the time used by the LOD selection is amortized between several frames.