The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Fast backface culling using normal masks
Proceedings of the 1997 symposium on Interactive 3D graphics
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Spatialized normal come hierarchies
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Enabling level-of-detail matching for exterior scene synthesis
Proceedings of the conference on Visualization '00
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
The effects of a visual fidelity criterion of the encoding of images
IEEE Transactions on Information Theory
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Alternate feature location for rapid navigation using a 3D map on a mobile device
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices
International Journal of Handheld Computing Research
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We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering techniques that use a hierarchy of local simplification operations. Our method drives those local operations directly by perceptual metrics; the effect of each simplification on the final image is considered in terms of the contrast the operation will induce in the image and the spatial frequency of the resulting change. A simple and conservative perceptual model determines under what conditions the simplification operation will be perceptible, enabling imperceptible simplification in which operations are performed only when judged imperceptible. Alternatively, simplifications may be ordered according to their perceptibility, providing a principled approach to best-effort rendering. We demonstrate this framework applied to view-dependent polygonal simplification. Our approach addresses many interesting topics in the acceleration of interactive rendering, including imperceptible simplification, silhouette preservation, and gaze-directed rendering.