A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Fully dynamic Delaunay triangulation in logarithmic expected time per operation
Computational Geometry: Theory and Applications
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D Photography Using Shadows in Dual-Space Geometry
International Journal of Computer Vision
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The WarpEngine: an architecture for the post-polygonal age
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric fusion for a hand-held 3D sensor
Machine Vision and Applications
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Communications of the ACM - How the virtual inspires the real
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A guided tour to virtual Sagalassos
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
International Journal of Computer Vision
Autoscan: A Flexible and Portable 3D Scanner
IEEE Computer Graphics and Applications
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Using geometric corners to build a 2D mosaic from a set of image
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Acquisition of a Large Pose-Mosaic Dataset
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Acquiring and Rendering High-Resolution Spherical Mosaics
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
Interactive Modeling from Dense Color and Sparse Depth
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Improved Real-Time Stereo on Commodity Graphics Hardware
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
VIS '04 Proceedings of the conference on Visualization '04
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
Video-rate stereo depth measurement on programmable hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Laser brush: a flexible device for 3D reconstruction of indoor scenes
Proceedings of the 2008 ACM symposium on Solid and physical modeling
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The ModelCamera is a system for inside-looking-out modeling of static, room-size indoor scenes. The ModelCamera implements an interactive modeling pipeline based on real-time dense color and sparse depth. The operator scans the scene with a device that acquires a video stream augmented with 49 depth samples per frame. The system registers the frames using the depth and color data, and integrates them into an evolving model that is displayed continually. The operator selects views by checking the display for missing or undersampled surfaces and aiming the camera at them. A model is built from thousands of frames.