The design and analysis of spatial data structures
The design and analysis of spatial data structures
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Optimized view frustum culling algorithms for bounding boxes
Journal of Graphics Tools
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
Visibility-Based Prefetching for Interactive Out-Of-Core Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
An interactive out-of-core rendering framework for visualizing massively complex models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Real-time remote rendering of large 3D models on smartphones using multi-layered impostors
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Extending a distributed virtual reality system with exchangeable rendering back-ends
The Visual Computer: International Journal of Computer Graphics
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Interviews3D confronts the CAD data explosion problem with new approaches that let users process fully detailed 3D models in real time, even on standard PCs or 32-bit laptops. It has demonstrated efficiency in real-time rendering and clash detection for automotive, aerospace, and construction models too large for previous systems.