SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware support for non-photorealistic rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Two Methods for Creating Chinese Painting
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
An Efficient Brush Model for Physically-Based 3D Painting
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2003 Papers
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Real-Time Painting with an Expressive Virtual Chinese Brush
IEEE Computer Graphics and Applications
A Survey of Silhouette Detection Techniques for Non-Photorealistic Rendering
ICIG '04 Proceedings of the Third International Conference on Image and Graphics
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Hardware-Accelerated Sumi-e Painting for 3D Objects
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Hi-index | 0.00 |
This paper presents a real-time rendering system for generating a Chinese ink-and-wash cartoon. The objective is to free the animators from laboriously designing traditional Chinese painting appearance. The system constitutes a morphing animation framework and a rendering process. The whole rendering process is based on Graphic Process Unit (GPU), including interior shading, silhouette extracting and background shading. Moreover, the morphing framework is created to automatically generate Chinese painting cartoon from a set of surface mesh models. These techniques can be applied to real-time Chinese style entertainment application.