Voronoi diagrams—a survey of a fundamental geometric data structure
ACM Computing Surveys (CSUR)
Journal of the ACM (JACM)
Real-Time Rendering
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A geometry-based soft shadow volume algorithm using graphics hardware
ACM SIGGRAPH 2003 Papers
Rendering fake soft shadows with smoothies
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Anti-aliasing and continuity with trapezoidal shadow maps
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Real-time soft shadow mapping by backprojection
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
ACM SIGGRAPH ASIA 2009 Courses
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This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and effectively. In particular, we use the GPU to perform jump flooding to pass information among groups of processing units in the design of two simple real-time soft shadow algorithms. These two algorithms are purely image-based in generating plausible soft shadows. Their computational costs depend mainly on the resolution of the shadow map or the screen. They run on an order of magnitude faster than existing comparable methods.