Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
IEEE Computer Graphics and Applications
A New Concept and Method for Line Clipping
ACM Transactions on Graphics (TOG)
Clipping using homogeneous coordinates
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Intersecting Red and Blue Line Segments in Optimal Time and Precision
JCDCG '00 Revised Papers from the Japanese Conference on Discrete and Computational Geometry
Analysis of the nicholl-lee-nicholl algorithm
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
A speculative approach to clipping line segments
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
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The standard computer graphics transform-clip-draw pipeline is described, and an overview of the clipping function is given. A simple algorithm for performing line clipping is presented. Homogeneous clipping, Z clipping, and global clipping using the algorithm are discussed